
There’s a good deal of features scattered throughout different areas, including the dedicated assist section. If you want to know more about what’s in there you can check out our menu deep dive where we look at what Psychonauts 2 accessibility features are available there. What’s featured in this area just scrapes what’s available in the main settings area. There’s also a brightness slider and an option to increase the font legibility by using a less stylised font. Subtitles are also in this section with the option to enable bigger subtitles which I’ll get into more shortly. From here you’ll be able to adjust the text language, and you can use your chosen language to pair up with the localized navigation sign UI that changes the in-game signs. Starting up, you’re introduced to an accessibility-focused menu that’s titled, “Assist Features”. Don’t worry, those aren’t spoilers, it’s explained in the first section of the game. But there’s a mole within the company and a danger on the horizon.
#Psychonauts game series
You play as Raz who finally gets into the organization known as the Psychonauts, a series of beings that can enter people’s minds and fiddle around with things, as Raz soon finds out. To delve into what the game is about, it carries on instantly after Psychonauts in the Rhombus of Ruin that released in 2017 and features a lengthy cutscene to bring you up to speed. Now the game is finally here, we’re excited to get into how the accessibility features feel in play. The game was also a trending topic a few months ago after a tweet from the developer where people caught wind of the already announced invincibility mode, bringing more accessibility discourse to the forefront. And those adventures take you to places you’d never expect to go - usually inside people’s minds sometimes riding on a bowling ball - and once again set the bar for narrative justifying gameplay, making the game feel as relevant as the original felt 16 years ago.Double Fine has been talking about Psychonauts 2 and its accessibility for a while now, going as far back to Global Accessibility Awareness Day earlier this year. You play it to go on wild adventures with Raz and friends. You don’t play Psychonauts 2 for its technical achievements. Which you will, because the controls - while generally quick and responsive - aren’t super forgiving.īetween the controls and the visuals - which look vibrant and distinct, though on a technical level are nowhere near those in Ratchet & Clank: Rift Apart, its main release calendar competitor - Psychonauts 2 doesn’t feel like a cutting edge piece of technology.

You live in this world, with more than enough activities to distract you and keep you from dwelling on missing that last jump. And when you’re solving the larger plot of finding a mole in your psychic spy organization, and helping people deal with their trauma as you go, you get the sense that you’re doing it the right way, due to the precision with which everything is told.ĭouble Fine also packed the game with variety, so it never feels like just a platformer, even though you run and jump a lot.

When you’re running around a cooking show feeling pressured by the crowd, or when you’re playing through a psychedelic music festival wondering if it might give you a headache, you can feel that you’re in good hands. Image: Double Fine Productions/Xbox Game Studios


It felt like something we hadn’t seen before. It was earnest, optimistic, and sensitive. Developer Double Fine created the thinking person’s platformer - the game Microsoft and later Majesco signed when they wanted to publish art games (and Microsoft dropped when it moved on from that foolishness). Yet there was no overlooking its fusion of adventure game storytelling and platforming mechanics, and the way its story justified the gameplay better than almost any game before it. Splinter Cell: Chaos Theory showed players what it felt like to be a spy.īeing more family friendly and taking itself less seriously, Psychonauts existed on the fringes of this group. Half-Life 2 tested the limits of in-game worldbuilding. Resident Evil 4 revolutionized horror by changing the camera angle. Throughout December, we’ll also be looking back on the year with special videos, essays, and more!Įven that year’s bigger, mainstream games pushed story depth. For our 2021 game of the year coverage, Polygon is celebrating our top 10 video games with a collection of essays.
